Tyros3
Owner's Manual


1
Voices
- Playing the Keyboard -

The Tyros3 features a wide variety of exceptionally realistic instrumental Voices, including piano, guitar, strings, brass, wind instruments and more. These include special MegaVoices and Super Articulation Voices. In particular, the ultra-natural Super Articulation 2 Voices provide a level of expressive capability and subtle performance nuances previously unavailable in keyboard instruments.

Playing Preset Voices

Selecting a Voice (RIGHT 1) and playing the keyboard

1	Press the PART SELECT [RIGHT 1] button.
Make sure that the PART ON/OFF [RIGHT1] button is also turned on. If it is turned off, the right-hand part will not sound.

2	Press one of the VOICE category selection buttons to select a Voice category and call up the Voice Selection display.
The preset Voices are categorized and contained in appropriate folders. Voice buttons on the panel correspond to the categories of the preset Voices. For example, press the [PIANO] button to display various piano Voices.
For more information on the VOICE category selection buttons, refer to page 39.

3	Press one of the [A] to [J] buttons to select the desired Voice.
To call up the other display pages, press one of the [1 UP] to [4 UP] buttons or press the same VOICE button again. 

NOTE
The Voice type and its defining characteristics are indicated above the Preset Voice name. For details on the characteristics, see page 39.

NOTE
You can call up the information for the selected Voice by pressing the [6 UP] (INFO) button. To close the information display, press the [EXIT] button or [F] (OK) button.

To listen to the demo songs for each Voice
Press the [8 DOWN] (DEMO) button to start the Demo for the selected Voice. To stop the demo, press the [8 DOWN] button again.

4	Play the keyboard.

Recalling your favorite Voices easily 
The Tyros3 has a huge amount of high-quality Voices, covering an exceptionally broad range of instrument sounds-making it perfect for virtually every musical application. However, the sheer number of Voices may seem overwhelming at first. By using the [USER DRIVE] button, you can easily recall your favorite Voice.
1	Copy your favorite Voice from the Preset drive to the User drive. Refer to page 31 for details on the copy operation.
2	Press the [USER DRIVE] button to call up the User drive of the Voice Selection display, then press one of the [A] to [J] buttons to select the desired Voice.

Playing Two or Three Voices Simultaneously

1	Make sure that PART ON/OFF [RIGHT 1] button is turned on.

2	Press the PART ON/OFF [RIGHT 2] button to turn it on.

3	Press one of the VOICE category selection buttons to call up the Voice Selection display for the Right 2 part.

4	Press one of the [A] to [J] buttons to select the desired Voice.

5	Play the keyboard.
The Voice selected for RIGHT 1 (page 36) and the Voice selected here are sounded simultaneously in a layer.
Voice RIGHT 3 can be set in the same way described above, by using the [RIGHT 3] button instead.

NOTE
You can save the settings to Registration Memory. See page 68.

Playing Different Voices with the Left and Right Hands

1	Make sure that some of PART ON/OFF [RIGHT 1] to [RIGHT 3] buttons are turned on.

2	Press the PART ON/OFF [LEFT] button to turn it on.

3	Press one of the VOICE category selection buttons to call up the Voice Selection display for the Left part.

4	Press one of the [A] to [J] buttons to select the desired Voice.

5	Play the keyboard.
The notes you play with your left hand sound one Voice (LEFT 1 Voice selected above), while the notes you play with your right sound a different Voices (RIGHT 1 to 3 Voices).

NOTE
You can save the settings to Registration Memory. See page 68.

(Figure)
Voice LEFT (LOWER)
Split Point
Voice RIGHT 1, 2, 3 (UPPER)

Keyboard Parts
Voices can be assigned independently to each of the four keyboard parts: Right 1, Right 2, Right 3 and Left. You can combine these parts by using the PART ON/OFF buttons to create a rich, ensemble sound.

(Figure)
Lower section of the keyboard
Split Point (F sharp 2)
Upper section of the keyboard
You can confirm the currently selected part by checking which lamp of the PART SELECT buttons is lit. To select the desired keyboard part, press the corresponding part button.
If you want to turn a specified part on, press the desired PART ON/OFF button.

When the LEFT part is off, the RIGHT 1 to 3 Voices can be played over the entire keyboard. When the LEFT part is on, keys lower than F sharp 2 (the Split Point) are set for playing the LEFT part and those higher than the Split Point are set for playing the RIGHT 1 to 3 parts.

NOTE
To change the Split Point, press: [FUNCTION] -> [C] STYLE SETTING/SPLIT POINT/CHORD FINGERING -> TAB [LEFT][RIGHT] SPLIT POINT. For more information, refer to the Reference Manual on the website.

Holding the LEFT part Voice (Left Hold)
This function causes the LEFT part Voice to be held even when the keys are released. Non-decaying Voices such as strings are held continuously, while decay-type Voices such as piano decay more slowly (as if the sustain pedal has been pressed). 

Voice Types

(Figure)
Percussion/Drum Voices
When one of the Voices is selected from this button, you can play various drums and percussion instruments or SFX (sound effects) sounds on the keyboard. Details are given in the Drum List provided in the Data List on the website. 
Organ Flutes Voices (page 46)
Expansion Voices
This is used for calling up Custom Voices (your original Voices created with the Voice Creator function) or Premium Voices (obtained via Internet website).
[USER DRIVE] button (page 37)
Preset Voices

Voice Characteristics
The Voice type and its defining characteristics are indicated above the Voice name-Live!, Cool!, Sweet!, etc.. For detailed explanation, refer to the Reference Manual.
In this section, only Mega Voice and Super Articulation Voices (SA and SA2) are explained. These Voices have special characteristics you should be aware of, and they require specific performance techniques to bring out all of their expressive qualities. 

NOTE
MegaVoices, SA and SA2 Voices are only compatible with other models which have those three types of Voices installed. Any Song, Style or Multi Pads data you've created on the Tyros3 using these Voices will not sound properly when played back on other instruments.

NOTE
MegaVoices, SA and SA2 Voices sound differently depending on the keyboard range, velocity, touch, etc. Hence, if you apply HARMONY/ECHO effect, change the transpose setting or change the Voice Set parameters, unexpected or undesired sounds may result. 

MegaVoices
What makes MegaVoices special is their use of velocity switching. Each velocity range (the measure of your playing strength) has a completely different sound.
For example, a guitar MegaVoice includes the sounds of various performance techniques. In conventional instruments, different Voices having those sounds would be called up via MIDI and played in combination to achieve the desired effect. However, now with MegaVoices, a convincing guitar part can be played with just a single Voice, using specific velocity values to play the desired sounds.
Because of the complex nature of these Voices and the precise velocities needed to play the sounds, they're not intended for playing from the keyboard. They are, however, very useful and convenient when creating MIDI data-especially when you want to avoid using several different Voices just for a single instrument part.

Super Articulation Voices
The word "articulation" in music usually refers to the transition or continuity between notes. This is often reflected in specific performance techniques, such as staccato, legato and slur. Two types of Voices-Super Articulation (SA) Voices and Super Articulation 2 (SA2) Voices-enable you to create these subtle musical expressions, simply by how you play.

SA Voices (S.Articulation!)
The SA Voices provide many of same benefits as the MegaVoices, but with greater playability and expressive control in real time.
For example, with the Saxophone Voice, if you play a C and then a D in a very legato way, you will hear the note change seamlessly, as though a saxophone player played it in a single breath. Similarly with the Concert Guitar Voice, the D note would sound as a "hammer on", without the string being plucked again. 
Depending on how you play, other effects such as shake or breath noises (for the Trumpet Voice), or finger noises (for the Guitar Voice) will be produced.

SA2 Voices (S. Articulation2!)
Mainly for wind instrument Voices, a special Yamaha technology called AEM has been used, which features detailed samples of special expressive techniques used on those specific instruments-to bend or slide into notes, to "join" different notes together, or to add expressive nuances at the end of a note, etc. 
You can add these articulations by playing legato or staccato, or by jumping in pitch by around an octave. For example, using the Clarinet Voice, if you hold a C note and play the Bb above, you'll hear a glissando up to the Bb. Some "note off" effects are also produced automatically when you hold a note for over a certain time.
Each SA2 Voice has its own default vibrato setting, so that when you select a SA2 Voice, the appropriate vibrato is applied regardless of the Modulation wheel position. You can adjust the vibrato by moving the Modulation wheel.

NOTE
For more information on AEM technology, see below.

You can also use the [ART. 1]/[ART. 2] buttons to add articulations to the SA and SA2 Voices (page 42). 
For details on how to best play each SA and SA2 Voice, call up the information window (pressing the [6 UP] (INFO) button in the Voice Selection display.)

NOTE
The characteristics of SA2 Voices (default vibrato setting and articulation effects applied by the [ART] buttons) are effective for real-time performance; however, these effects may not be completely reproduced when you play back a Song which has been recorded using SA2 Voices.

AEM Technology
When you play the piano, pressing a "C" key produces a definite and relatively fixed C note. When you play a wind instrument, however, a single fingering may produce several different sounds depending on the breath strength, the note length, the adding of trills or bend effects, and other performance techniques. Also, when playing two notes continuously-for example "C" and "D"-these two notes will be smoothly joined, and not sound independent as they would on a piano.

AEM (Articulation Element Modeling) is the technology for simulating this characteristic of instruments. During performance, the most appropriate sound samples are selected in sequence in real time, from huge quantities of sampled data. They are smoothly joined and sounded-as would naturally occur on an actual acoustic instrument. 

This technology to smoothly join different samples enables the application of realistic vibrato. Conventionally on electronic musical instruments, vibrato is applied by moving the pitch periodically. AEM technology goes much further by analyzing and disaggregating the sampled vibrato waves, and smoothly joins the disaggregated data in real time during your performance. If you move the Modulation wheel when you play the SA2 Voice (using AEM technology), you can also control the depth of the vibrato, while maintaining its realistic quality.

Transposing the Pitch of the Keyboard
The TRANSPOSE [minus]/[plus] buttons transpose the overall pitch of the instrument (the keyboard sound, Style playback, Song playback, and so on) in semitone steps. Press the [plus] and [minus] buttons simultaneously to instantly reset the transpose value to 0.

NOTE
The Transpose functions do not affect the Drum Kit or SFX Kit Voices.

NOTE
You can also change the transpose settings in the MIXING CONSOLE display: [MIXING CONSOLE] -> TAB [LEFT][RIGHT] TUNE -> [1 UP DOWN] to [3 UP DOWN] TRANSPOSE.

The UPPER OCTAVE [minus]/[plus] buttons allow the pitch of the RIGHT 1 to 3 parts to be shifted up or down by one octave. Press the [plus] and [minus] buttons simultaneously to instantly reset the octave value to 0.

Using the Wheels

Using the Pitch Bend Wheel
Use the PITCH BEND wheel to bend notes up (roll the wheel away from you) or down (roll the wheel toward you) while playing the keyboard. The Pitch Bend is applied to all the keyboard parts (RIGHT 1 to 3 and LEFT). The PITCH BEND wheel is self-centering and will automatically return to normal pitch when released.

NOTE
The effects caused by using the PITCH BEND Wheel may not be applied to the LEFT part during Style playback depending on the Style setting.

The maximum pitch bend range can be changed on the Mixing Console display: [MIXING CONSOLE] -> TAB [LEFT][RIGHT] TUNE -> [H] PITCH BEND RANGE.

Using the Modulation Wheel
The Modulation function applies a vibrato effect to notes played on the keyboard. By default, this is applied to the keyboard parts RIGHT 1 to 3. Moving the MODULATION wheel down (toward you) decreases the depth of the effect, while moving it up (away from you) increases it.

NOTE
Depending on the selected Voice, the MODULATION wheel may control volume, filter or some other parameter instead of vibrato.

NOTE
To avoid accidentally applying modulation, make sure the MODULATION Wheel is set at minimum (down) position before you start playing.

NOTE
The effects caused by using the MODULATION wheel may not be applied to the LEFT part during Style playback depending on the Style setting.

You can set whether the effects caused by the MODULATION Wheel will be applied or not to each of the keyboard part: [FUNCTION] -> [D] CONTROLLER -> TAB [LEFT][RIGHT] KEYBOARD/PANEL -> [A]/[B] 3 MODULATION WHEEL

Adding Articulation Effects to Super Articulation Voices
With the [ART. 1]/[ART. 2] buttons, you can add articulation effects and characteristic instrument performance sounds to your playing. When you select a SA or SA2 Voice, the [ART. 1] and/or [ART. 2] buttons may light in green. Pressing a lit button adds articulation. (Pressing a button which is not lit has no effect.)

NOTE
The applied articulation effect differs depending on the selected Voice. For details, refer to the Information display called up by pressing the [6 UP] (INFO) button on the Voice Selection display. 

Depending on the selected Voice, there are three types of effects.

Type 1
With this type, you can use the available [ART] button to trigger different playing effects, separate from your keyboard playing. For example, in the case of the SA Saxophone Voice, pressing the [ART. 1] button produces the sound of a sax player taking a breath, and pressing the [ART. 2] button produces the noise of the saxophone's keys. (You can effectively intersperse these into the notes as you play.) In the case of the SA JazzClean Voice in GUITAR category, the [ART. 1] button produces a body tapping sound and the [ART. 2] button produces some fret noise.
While the articulation effect sounds, the button lights in red.

(Figure)
Green
Red
Articulation Sound

Type 2
In this type, playing the keyboard while holding down the available [ART] button changes the nature of Voice. For example, in the case of the SA Nylon Guitar Voice, holding down the [ART. 1] button lets you play harmonics for the guitar Voice. Releasing the button returns the Voice to normal. In the case of SA BigBandBrass Voice, normally there is a pitch "shake" when you play at a higher velocity, but if you hold the [ART. 1] button while you play, the shake will be replaced by a fall.
The button lights in red while it is being held down.

(Figure)
Green
Red
Articulation Sound

Type 3
With this type, pressing the available [ART] button alters the attack and release of the note. Each [ART] button has two different effects, depending on whether you press it before you play a note, or while you are holding a note.
For example, in the case of SA2 Jazz Trumpet, pressing the [ART. 1] button before you play a note produces a bend up to the note you first play. Pressing it while you are holding a note will produce a bend down as you release the note. Pressing the [ART. 2] button before playing a note will produce a long glissando up to the note you are playing, and pressing it while holding a note will produce a fall when you release the note.
When you press the available [ART] button, it will flash in red until the effect is finished playing. You can cancel by pressing the button again while it flashes. Just after you press/release the note and articulation effect sounds, the button lights in red. 

NOTE
Keeping with the realistic response of the original instruments, the effects applied vary depending on the range you are playing in.

(Figure)
Green
Red (flashing)
Red (lit)
Key on
Articulation Sound
Green
Red (flashing)
Red (lit)
Key off
Articulation Sound

Type 3 effects can also be used as the same manner as Type 2. Holding an [ART] button (the button flashes in red) and playing/releasing a note enables you to add the articulation effect several times in succession.

Notice for when Super Articulation Voices are selected for multiple parts
When you select SA/SA2 Voices for two or more keyboard parts, using an [ART] button simultaneously affects all parts on which SA/SA2 Voices are selected. 
When a Type 3 effect is assigned to both the Right and Left parts and an [ART] button flashes in red (standby status), playing only one part (for example Right part) adds an articulation effect to only the Right part. Since the other part (Left part) is kept in standby status, the button continues flashing. To cancel the standby status, you need to play the keyboard in the Left part range. (Pressing the flashing button cannot cancel standby status, because this can cancel the standby of the Left part but turns the Right part to standby again.)

Applying Voice Effects
The Tyros3 features a sophisticated multi-processor effect system which can add extraordinary depth and expression to your sound. This effect system can be turned on or off by using the following buttons.

(Figure)
These three effect systems are applied to the currently selected keyboard part (RIGHT 1, 2, 3, or LEFT)

HARMONY/ECHO
The Harmony/Echo types are applied to the right-hand Voices. Refer to "Applying Harmony to Your Right-hand Melody" on page 45.

INITIAL TOUCH
This button turns the touch response of the keyboard on or off. When OFF, the same volume is produced no matter how strongly or softly you play the keyboard.

SUSTAIN
When this Sustain function is on, all notes played on the keyboard with right-hand part (RIGHT 1, 2, 3) have a longer sustain. 

MONO
When this button is on, the part's Voice is played monophonically (only one note at a time). Using the MONO mode lets you play single, lead sounds (such as brass instruments) more realistically. It also lets you expressively control the Portamento effect (depending on the selected Voice) by playing legato.
When this button is off, the part's Voice played polyphonically.

NOTE
Portamento is a function that creates a smooth transition in pitch from the first note played on the keyboard to the next. 

DSP/DSP VARIATION
With the digital effects built into the instrument, you can add ambience and depth to your music in a variety of ways-such as adding reverb that makes you sound like you are playing in a concert hall.
The [DSP] button is used to turn the DSP (Digital Signal Processor) effect on or off for the currently selected keyboard part.
The [VARIATION] button is used to change between variations of the DSP effect. You could use this while you play, for example, to change the rotating speed (slow/fast) of the rotary speaker effect.

NOTE
The effect type can be changed. On the Voice Selection display, select [5 UP] (VOICE SET) -> TAB [LEFT][RIGHT] EFFECT/EQ -> [A]/[B] 2 DSP.

Applying Harmony to Your Right-hand Melody (HARMONY/ECHO)
Among the Voice Effects, Harmony is one of the most impressive. It automatically adds harmony parts to the notes you play with your right hand-immediately giving you a more full and professional sound. 

1	Turn the [HARMONY/ECHO] button on.

2	Turn on both the [ACMP] button and [SYNC START] button (page 48) and make sure that the RIGHT 1 part is on (page 36).

3	Play a chord with your left hand to start the Style (page 49) and play some notes in the right-hand range of the keyboard.

(Figure)
Chord section
Split Point
In this example, harmony notes in the scale of C major (the chord played in the left hand) are automatically added to the notes played in the right-hand range of the keyboard.

You can also use the Harmony effect with the Style stopped. Simply hold down a chord with your left hand and play a melody with your right.

Many of the Voices have been automatically set to play certain Harmony/Echo types that match the particular Voice. Try out some of these Voices. You can also change the Harmony/Echo type: [FUNCTION] -> [F] HARMONY/ECHO.

Creating Your Original Organ Flutes Voices
The Tyros3 uses advanced digital technology to recreate the legendary sound of vintage organs. Just as on a traditional organ, you can create your own sound by increasing and decreasing the levels of the flute footages.

1	Press the [ORGAN FLUTES] button.
The FOOTAGE Page of the Organ Flutes Voice is called up.

2	Use the [ASSIGN] slider and [1] to [8] sliders to adjust the footage settings.
The footage settings determine the basic sound of the organ flutes. The term "footage" is a reference to the sound generation of traditional pipe organs, in which the sound is produced by pipes of different lengths (in feet).

NOTE
You can also use the [1 UP DOWN] to [8 UP DOWN] buttons to adjust the footages 5 1/3'-1'.

NOTE
When this display is shown, the function assigned to the ASSIGN controller does not work. The ASSIGN slider works only to adjust the 16' footage. 

If you want, you can select the Organ type, change the Rotary Speaker speed and adjust the Vibrato setting, by using the [A] to [C] and [F] to [H] buttons.

NOTE
About the VOLUME/ATTACK Page and EFFECT/EQ Page, see the Reference Manual on the website. 

(Table)
[A]/[B]	ORGAN TYPE	Specifies the type of organ tone generation to be simulated: Sine or Vintage.
[C]	ROTARY SP SPEED	Alternately switches between the slow and fast rotary speaker speeds when a rotary speaker effect is selected for the Organ Flutes (DSP TYPE parameter in the EFFECT/EQ Page), and the VOICE EFFECT [DSP] button is turned on. 
[F]	VIBRATO OFF	Alternately turns the vibrato effect for the Organ Flutes Voice ON or OFF.
[G]	VIBRATO ON	
[H]	VIBRATO DEPTH	Sets the Vibrato depth to one of three levels: 1 (low), 2 (mid), or 3 (high).
[I]	PRESETS	Opens the File Selection display of the Organ Flute Voices for selecting a preset Organ Flutes Voice.
(Table End)

3	Press the [I] (PRESETS) button to return to the Organ Flutes Voice Selection display.

4	Use the TAB [LEFT][RIGHT] buttons to select the location to which your Organ Flutes Voice will be saved.

5	Press the [6 DOWN] (SAVE) button to save your edited Organ Flutes Voice (page 30).

CAUTION
The settings will be lost if you select another Voice or turn the power to the instrument off without executing the Save operation.

(Table)
Advanced Features	Refer to the Reference Manual on the website.
Selecting GM/XG or other Voices from the Panel	Voice Selection display -> [8 UP] (UP) -> [2 UP] (P2)
Effect-related settings	
Setting the touch sensitivity of the keyboard:	[FUNCTION] -> [D] CONTROLLER -> TAB [LEFT][RIGHT] KEYBOARD/PANEL
Selecting the Harmony/Echo type:	[FUNCTION] -> [F] HARMONY/ECHO
Pitch-related settings	
Fine-tuning the pitch of the entire instrument	[FUNCTION] -> [A] MASTER TUNE/SCALE TUNE -> TAB [LEFT][RIGHT] MASTER TUNE
Scale Tuning:	[FUNCTION] -> [A] MASTER TUNE/SCALE TUNE -> TAB [LEFT][RIGHT] SCALE TUNE
Changing the part assignment of the TRANSPOSE buttons:	[FUNCTION] -> [D] CONTROLLER -> TAB [LEFT][RIGHT] KEYBOARD/PANEL -> [A]/[B] 4 TRANSPOSE ASSIGN
Editing Voices (Voice Set):	Voice Selection display -> [5 UP] (VOICE SET)
Disabling automatic selection of Voice Sets (effects, etc.):	[FUNCTION] -> [E] REGIST SEQUENCE/FREEZE/VOICE SET -> TAB [LEFT][RIGHT] VOICE SET
Editing Organ Flutes parameters:	[ORGAN FLUTES] -> TAB [LEFT][RIGHT] VOLUME/ATTACK or EFFECT/EQ
Creating Custom Voices (Voice Creator)	
Creating Normal Voices:	[VOICE CREATOR] -> (Select a Normal Voice) -> [G] WAVE IMPORT
Creating Drum Voices:	[VOICE CREATOR] -> (Select a Drum Voice) -> [G] WAVE IMPORT
Editing an Expansion Voice Bank:	[VOICE CREATOR] -> [B] LIBRARY EDIT
Saving your Custom Voice to a Library:	[VOICE CREATOR] -> [C] LIBRARY SAVE
Loading a single Additional Voice to the Tyros3:	[VOICE CREATOR] -> [D] INDIVIDUAL LOAD
Loading an Expansion Voice Bank (Library) to the Tyros3:	[VOICE CREATOR] -> [A] LIBRARY LOAD
Editing a Custom Voice on your computer:	[VOICE CREATOR] -> [F] CUSTOM VOICE EDIT via PC
(Table End)


This is the end of the file.